General
- Weapon Investment Bonus … 18/46 | 55/70/85/100/115% → … 18/46 | 54/62/74/86/100/115%
- Vitality Investment Bonus … 46/50 | 56/62% → … 46/50 | 54/60/66%
- Spirit Investment Bonus … 19/38 | 48/57/66/75/100 → … 19/38 | 45/52/59/66/75/100
- Base Guardian Bullet Resist 10% → 20%
- Walker Bullet Resist 25% → 35%
- Shrine Bullet Resist 10% → 20%
- Spiritual Urn Instant Gold 50% → 100%
- Spiritual Urn DoT (% Max HP) 1.5% → 5.0%
- Spiritual Urn Time Until Damage 45s → 35s
Heroes
Abrams
- Base Health 810 → 800
- Health / Level 55 → 52
Infernal Resilience
- [New] Non Hero Heal 40%
- [New] Target: All Enemy
- [Removed] Target: Hero Friendly
RANK 1
- [Removed] Increases Health Regen by 1.5
- [New] Increases Max Health by 200
RANK 2
- [Removed] Increases Max Health by 200
- [New] Increases Melee Lifesteal by 18
Seismic Impact
RANK 2
- Increases Stun Duration by 0.7s → 0.8s
RANK 3
- On-Cast Unstoppable Duration: 5s → 6s
Apollo
- Base Health 780 → 770
- Base Health Regen 2/s → 1/s
- Health / Level 50 → 47
Riposte
- Dash Speed 2400m → 3000m
- [New] Dash Grace Window
Flawless Advance
- Slash Collision Radius 4.50 → 4.05
Bebop
- Base Health 890 → 880
- Bullet Damage / Level 0.139 → 0.115
- Health / Level 58 → 55
Exploding Uppercut
RANK 2
- Increases Buff Base Weapon by 40% → 30%
Sticky Bomb
RANK 2
- Increases Damage by 75 → 85
Billy
- Base Health 830 → 820
- Bullet Damage / Level 0.165 → 0.142
- Health / Level 48 → 56
Rising Ram
- Cooldown 30s → 32s
RANK 2
- Increases Duration by 0.3s → 0.4s
RANK 3
- Reduces Cooldown by 10s → 13s
Calico
- Base Health 740 → 730
- Health / Level 42 → 39
Gloom Bombs
RANK 2
- [Removed] Increases Bonus Damage Vs Barrier by 75
- [New] Increases Melee Resist by 5%
- [New] Increases Melee Resist Reduction Duration by 5s
Celeste
- Base Health 700 → 690
- Stamina Regen 0.2222/s → 0.2000/s
- Health / Level 38 → 35
Radiant Daggers
RANK 2
- Increases Impact Damage by 70 → 80
- Reduces Cooldown by 18s → 22s
Shining Wonder
RANK 2
- Increases Damage by 50 → 70
Drifter
- Base Health 765 → 755
- Health / Level 44 → 41
Rend
RANK 3
- [Removed]
Damage scaling +0.4
- [New] Use Heavy Melee
- [New]
Damage scaling +0.55
- [New] Adds Damage: 0
Dynamo
- Base Health 890 → 880
- Health / Level 67 → 64
Kinetic Pulse
RANK 2
- Reduces Bullet Resist by 18% → 15%
Quantum Entanglement
RANK 3
- [Removed] Dispel Debuffs
- [New] Increases Reduce Debuffs by 50
Graves
- Base Health 740 → 730
- Base Weapon Damage 4.0 → 3.6
- Sprint Speed Scale 1.6 → 2.2
- Bullet Damage / Level 0.060 → 0.054
- Health / Level 38 → 35
Grasping Hands
- [New] Ghouls Raised 1
Grey Talon
- Base Health 790 → 780
- Health / Level 43 → 40
Rain of Arrows
- Cooldown 30s → 22s
- Duration 7s → 4s
- Cast Delay 0.5s → 0.2s
- Weapon Damage 4 → 3
- Fall Speed Max 15 → 25
- Air Speed Max 161.417 → 261.417
- Air Jump/Dash Distance -9% → 25%
RANK 1
- [Removed] Reduces Cooldown by 14s
- [New] Increases Weapon Damage by 3
- [New] Increases Move Speed by 30%
- [New] Increases Slow Duration by 1.5s
RANK 2
- [Removed] Increases Weapon Damage by 5
- [Removed] Increases Move Speed by 40%
- [Removed] Increases Slow Duration by 1.5s
- [New] Reduces Cooldown by 13s
Haze
- Base Health 740 → 730
- Health / Level 38 → 35
Fixation
RANK 3
- Increases Weapon Damage by 0.12 per stack → 0.14 per stack
Holliday
- Base Health 790 → 780
- Base Health Regen 1/s → 2/s
- Base Weapon Damage 18.8 → 19.7
- Health / Level 46 → 43
Infernus
- Base Health 840 → 830
- Health / Level 44 → 41
Concussive Combustion
RANK 3
- Increases Stun Duration by 0.75s → 0.90s
Ivy
- Base Health 765 → 755
- Health / Level 50 → 47
Kelvin
- Base Health 890 → 880
- Health / Level 66 → 63
Lady Geist
- Base Health 890 → 880
- Health / Level 57 → 54
Lash
- Base Health 790 → 780
- Bullet Damage / Level 0.341 → 0.310
- Health / Level 56 → 53
Grapple
RANK 3
- [New] Increases Charges by 1
McGinnis
- Base Health 790 → 780
- Bullet Damage / Level 0.17 → 0.18
- Health / Level 58 → 55
Medicinal Specter
- Heal Radius 5.5m → 6.0m
Heavy Barrage
- [Removed] Can Cancel During Cast Delay
Mina
- Base Health 670 → 660
- Health / Level 31 → 28
Rake
- [Removed] Extra Sweep Offset Behind Caster 1.5
- [Removed] Extra Sweep Range 2
- [New] Use Lag Compensation For Unit Targeting
Love Bites
- [Removed] Damage 4
- [New] Spirit Damage Per Bullet 4
RANK 2
- [Removed] Increases Damage by 3
- [New] Increases Spirit Damage Per Bullet by 3
RANK 3
- Reduces Per Target Cooldown by 4s → 5s
Nox Nostra
RANK 3
- Increases Current Health by 1.0% → 0.5%
Mirage
- Base Health 740 → 730
- Health / Level 50 → 47
Mo & Krill
- Base Health 940 → 930
- Health / Level 71 → 68
Sand Blast
RANK 3
- Increases Duration by 1.0s → 1.5s
Paige
- Base Health 690 → 680
- Health / Level 32 → 29
Bookwyrm
RANK 2
- Reduces Cooldown by 8s → 12s
Rallying Charge
RANK 3
- Increases Damage by 135 → 160
Paradox
- Base Health 740 → 730
- Health / Level 51 → 48
Time Wall
RANK 1
- Increases Duration by 2.5s → 3.5s
RANK 3
- Increases Charges by 2 → 3
- Increases Charge Delay by 4s → 2s
Kinetic Carbine
RANK 3
-
Max Damage scaling +50 → +55
Paradoxical Swap
- Swap Damage 125 → 150
- Base Health 790 → 780
- Health / Level 41 → 38
Flying Cloak
RANK 2
- Increases Bonus Duration by 8s → 6s
Affliction
- Cooldown 140s → 150s
Rem
- Base Health 690 → 680
- Health / Level 32 → 29
Pillow Toss
- Charge Delay 9s → 8s
RANK 3
- Increases Damage by 90 → 100
Tag Along
- Hop Out Lockout Duration 1.0 → 0.3
- Regen Duration 3s → 2s
- Health Restored 28/s → 42/s
RANK 2
- Increases Barrier Effectiveness by 25% → 35%
- Increases Bonus Item Duration Percent by 25% → 35%
- Increases Bonus Item Range by 25% → 35%
RANK 3
- [New]
Missing Health Burst scaling +0.02
- [New]
Health Restored scaling +0.34
Naptime
- [New] Damage Resist Pct While Channeling 30%
Seven
- Base Health 740 → 730
- Crit Damage Received Scale 0.65 → 0.45
- Bullet Damage / Level 0.374 → 0.337
- Health / Level 46 → 43
Shiv
- Base Health 840 → 830
- Health / Level 51 → 48
Slice and Dice
RANK 2
- Reduces Spirit Armor Damage Reduction by 8% → 6%
Bloodletting
- Deferred Damage Cleared 40% → 35%
RANK 3
- Increases Deferred Damage Cleared by 45% → 50%
Killing Blow
- Cooldown 105s → 125s
- Full Rage Damage Bonus 14% → 12%
RANK 2
- Increases Full Rage Damage Bonus by 8% → 10%
- [New] Reduces Cooldown by 30s
Silver
- Base Health 840 → 830
- Base Weapon Damage 5.4 → 5.1
- Bullet Damage / Level 0.124 → 0.117
- Alt-Fire Bullet Damage / Level 0.8190 → 0.7735
- Health / Level 32 → 29
Entangling Bola
RANK 2
- [Removed] Increases Debuff Duration by 0.75s
- [New] Reduces Cooldown by 5s
RANK 3
- [Removed] Reduces Cooldown by 5s
- [New] Increases Debuff Duration by 0.75s
Lycan Curse
- Fire Rate 80% → 65%
Sinclair
- Base Health 740 → 730
- Health / Level 43 → 40
The Doorman
- Base Health 765 → 755
- Health / Level 47 → 44
Call Bell
- Radius 6.0m → 5.5m
- Weapon Accuracy -100% → -40%
RANK 3
- Increases Radius by 4.0m → 4.5m
Doorway
- [New] Doorway Close Cooldown 8
Venator
- Base Health 790 → 820
- Health / Level 43 → 45
Hex-Lined Snap Trap
RANK 3
- Increases Damage Taken by 25% → 30%
- [New] Increases Charges by 1
Victor
- Base Health 810 → 800
- Base Weapon Damage 13 → 12
- Bullet Damage / Level 0.3135 → 0.2600
- Health / Level 39 → 36
Jumpstart
RANK 3
-
Total HP Regen scaling +0.6 → +0.9
Vindicta
- Base Health 765 → 755
- Health / Level 32 → 29
Viscous
- Base Health 790 → 780
- Health / Level 50 → 47
Puddle Punch
RANK 1
- [New] Increases Damage by 20
RANK 2
- [Removed] Increases Damage by 30
- [New] Increases Life Steal On Hit by 40%
RANK 3
- Increases Damage by 50 → 45
- Reduces Damage by 50 → 45
Vyper
- Base Health 790 → 780
- Health / Level 40 → 37
Screwjab Dagger
RANK 2
- Reduces Bullet Resist per Stack by 5% → 6%
RANK 3
- [New] Increases Max Stacks by 2
Warden
- Base Health 815 → 805
- Bullet Damage / Level 0.38 → 0.34
- Health / Level 66 → 63
Binding Word
RANK 2
- [Removed] Increases Cast Range by 12m
Wraith
- Base Health 740 → 730
- Health / Level 40 → 37
Yamato
- Base Health 740 → 730
- Health / Level 50 → 47
Power Slash
- Ability Post Cast Duration 0.4 → 0.2
Flying Slash
- Cast Range 25m → 30m
RANK 2
- [Removed] Increases Cast Range by 20m
RANK 3
- Increases Charges by 2 → 3
- [New] Increases Cast Range by 15m
Shadow Transformation
RANK 1
- Increases Weapon Damage by 5 → 7
Items
-
Grit NEW Grit800+1 Out of Combat RegenActive60 sGain a Barrier for a short duration.200Conditional4 s Barrier DurationUPGRADES TO:Guardian WardReactive BarrierSpirit ShieldingWeapon Shielding -
Active Reload CONDITIONAL
- Bullet Lifesteal 14% → 16%
-
Arcane Surge BEFOREWhen you Dash-Jump the next ability you use will have bonus Range, Duration, and Spirit Power. Lasts up to 7s.
AFTERAfter you Dash-Jump, the next ability you use within 7s will have bonus Range, Duration, and Spirit Power.
-
Arctic Blast - End Radius 12m → 16m
- Damage Height 5 → 7
- Freeze Duration 0.75s → 1.00s
- Frozen Bonus Damage 15% → 0%
BEFORERelease an expanding ice blast that deals spirit damage, Freezing and then Slowing targets it hits. Targets take increased damage while frozen.
AFTERRelease an expanding ice blast that deals spirit damage, Freezing and then Slowing targets it hits.
Slowed targets have their stamina regen frozen -
Ballistic Enchantment - Ability Range 20% → 22%
- Component — → Mystic Expansion
-
Battle Vest CONDITIONAL
- Weapon Damage 15% → 18%
-
Bullet Lifesteal - Weapon Damage 0% → 6%
-
Bullet Resist Shredder - Bonus Health 65 → 0
- Bullet Resist 8% → 9%
- Weapon Damage 0% → 9%
-
Capacitor - Max Frequency 0.25s → 0.20s
-
Cold Front - End Radius 12m → 10m
- Damage Height 5 → 7
-
Counterspell - Spirit Power 8 → 5
-
Crushing Fists - Cooldown 7s → 5s
- Melee Damage 20% → 22%
-
Cultist Sacrifice - Bonus Souls 170% → 180%
ACTIVE
- Weapon Damage 8% → 10%
BEFORETarget an enemy NPC and consume it for 170% Bonus Souls and grants a powerful long lasting buff.
AFTERTarget an enemy NPC and consume it for 180% Bonus Souls and grants a powerful long lasting buff.
-
Debuff Reducer - Bonus Health 0 → 90
-
Decay - Cooldown 32s → 30s
-
Disarming Hex - Duration 4.00s → 4.25s
-
Dispel Magic - Cooldown 40s → 45s
-
Divine Barrier - Out of Combat Regen 0 → 1.5
-
Escalating Resilience - Weapon Damage 15% → 18%
- Max Ammo 30% → 35%
-
Extra Regen - Health Regen 3.0 → 2.5
- Out of Combat Regen 1.0 → 1.5
-
Fleetfoot - Slow Resist 35% → 40%
- Weapon Damage 0% → 6%
-
Focus Lens - Duration 4.0s → 4.5s
-
Fortitude CONDITIONAL
- Move Speed 1.25 m → 1.50 m
-
Frenzy CONDITIONAL
- Debuff Resist 30% → 40%
-
Fury Trance - Duration 6.0s → 6.5s
- Fire Rate 30% → 32%
- Weapon Damage 0% → 6%
-
Glass Cannon - Max Health -15% → -13%
-
Golden Goose Egg - Bonus Buffs Per Gold 100 → 80
-
Guardian Ward - Cooldown 45s → 60s
- Out of Combat Regen 0 → 1.5
- Component — → Grit
ACTIVE
- Barrier 200 → 250
-
Heroic Aura - Radius 30m → 35m
- Active Radius 30m → 35m
-
High-Velocity Rounds - Upgrades Into — → Sharpshooter
-
Hunter's Aura DEBUFF
- Fire Rate 14% → 15%
-
Indomitable - Bullet Resist 8% → 10%
- Spirit Resist 8% → 10%
- Out of Combat Regen 0 → 2
-
Infuser - Duration 6s → 7s
- Spirit Power 0 → 6
-
Juggernaut - Move Speed 2.0 m → 2.5 m
DEBUFF
- Fire Rate 36% → 40%
-
Leech - Bonus Health 160 → 180
-
Magic Carpet - Air Control 0% → 25%
- Gravity Scale 0% → -15%
-
Majestic Leap ACTIVE
- Air Control 0% → 50%
-
Melee Charge - Cooldown 7s → 5s
-
Mystic Expansion - Upgrades Into — → Ballistic Enchantment
-
Mystic Regeneration - Regeneration Duration 6s → 7s
-
Mystic Slow - Bonus Health 30 → 50
-
Opening Rounds - Spirit Power 7 → 4
-
Radiant Regeneration - Regeneration Duration 6s → 7s
-
Rapid Recharge - Bonus Spirit Power for Charged Abilities 10 → 14
-
Reactive Barrier - Out of Combat Regen 0 → 1
- Component — → Grit
-
Rebuttal - Parry Cooldown Reduction 2.00s → 1.75s
-
Recharging Rush - Cooldown 24s → 25s
-
Restorative Locket - Min Stamina Restore 1 → 0
- Max Stamina Restore 4 → 3
-
Restorative Shot - Healing From NPCs / Orbs 15 → 20
-
Return Fire - Duration 6.0s → 6.5s
-
Rusted Barrel - Bonus Health 50 → 60
-
Scourge - Debuff Resist 15% → 17%
-
Shadow Weave - Stealth Duration 10s → 13s
ACTIVE
- Ambush Fire Rate 20% → 25%
- Ambush Spirit Power 20 → 25
- Ambush Melee Damage 20% → 25%
-
Sharpshooter - Bullet Velocity 0% → 60%
- Component — → High-Velocity Rounds
CONDITIONAL
- Weapon Damage 70% → 60%
-
Silencer - Spirit Resist 15% → 12%
-
Slowing Bullets CONDITIONAL
- Dash Distance Reduction -25% → -22%
-
Spellbreaker - Bonus Health 0 → 90
-
Spellslinger - Ability Cooldown Reduction 6% → 5%
-
Spirit Lifesteal - Bonus Health 70 → 90
- Upgrades Into — → Spiritual Overflow
-
Spirit Shielding - Move Speed 1.75 m → 0 m
- Component — → Grit
CONDITIONAL
- Spirit Resist 0% → 18%
-
Spirit Snatch CONDITIONAL
- Spirit Power Reduction -20 → -25
- Spirit Power Steal 20 → 25
-
Spiritual Overflow - Spirit Power 0 → 6
- Spirit Lifesteal 16% → 13%
- Non Hero Ability Lifesteal Tooltip Only 0% → 3%
- Bonus Health 0 → 90
- Component — → Spirit Lifesteal
-
Surge of Power - Imbued Ability Spirit Power 24 → 28
-
Tesla Bullets - Max Frequency 0.25s → 0.20s
-
Torment Pulse - Melee Resist 15% → 18%
-
Unstoppable - Cooldown 65s → 60s
-
Vampiric Burst - Duration 4.5s → 5.0s
- Weapon Damage 0% → 6%
-
Veil Walker - Invisibility Duration 7s → 8s
-
Weakening Headshot BEFORELanding a Headshot on Heroes reduces their Bullet Resist.
AFTERLanding a Headshot reduces their Bullet Resist.
-
Weapon Shielding - Move Speed 1.75 m → 0 m
- Component — → Grit
CONDITIONAL
- Bullet Resist 0% → 18%
-
Weighted Shots - Debuff Resist 20% → 22%
CONDITIONAL
- Dash Distance Reduction -25% → -22%
-
Witchmail - Spirit Resist 20% → 22%